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Neural Foundry's avatar

Great breakdown of these tools, especially the Rive section. The distinction betwene static animations and responsive behavior is huge but often overlooked. I've worked with motion in product UI before and the friction between After Effects exports and actual implementation is real. The state machine approach feels like what motion design shouldve been focused on all along, honestly, instead of just making things that look cool but dont adapt to context.

AI Fyndings Newsletter's avatar

Thank you so much! Also, I totally agree that the gap between motion as a video and motion as a system is where most teams get stuck. AE is great for exploration, but it rarely adapts to context the way real UI needs to. The state machine approach feels much closer to how motion should actually work in products. Love hearing this from someone who’s felt that AE-to-implementation pain firsthand.