Cluely, Visily and Rive lead this week’s issue with practical ways to make early-stage work easier, from meeting clarity to first UI drafts to motion design.
Thank you so much! Also, I totally agree that the gap between motion as a video and motion as a system is where most teams get stuck. AE is great for exploration, but it rarely adapts to context the way real UI needs to. The state machine approach feels much closer to how motion should actually work in products. Love hearing this from someone who’s felt that AE-to-implementation pain firsthand.
Thank you so much! Also, I totally agree that the gap between motion as a video and motion as a system is where most teams get stuck. AE is great for exploration, but it rarely adapts to context the way real UI needs to. The state machine approach feels much closer to how motion should actually work in products. Love hearing this from someone who’s felt that AE-to-implementation pain firsthand.